Downloadable chunk error minecraft






















EG: 96, is a corner where four chunks meet. One of those chunks is between X coordinates 80 to 96 and Z coordinates to Another one is between X coordinates 96 to and Z coordinates to , and so on. When either X or Z crosses a multiple of 16, the player is moving across chunks. Essentially, the player is in the top-left corner north-western of a chunk when both X and Z coordinates are divisible by Floor Also, the coordinates of a block within a chunk can be found by taking the coordinate mod Alternately, pressing the "F3" button opens the Debug screen that shows the player's X, Y, and Z coordinates, in addition to the "chunk" variable.

These coordinates change as the player moves around. The player can know the chunk they are in by the variable "chunk". In Bedrock Edition , when toggling fancy graphics, the world renders again, loading only the chunk the player is in for a split second, briefly showing the chunk boundaries.

When the player changes the render distance rapidly, chunk barriers appear as a blue line. Also, if in mid-air and bridging with full blocks, when a chunk border is intersected the next block placed will fade into view, showing the chunk border. This is sometimes unreliable, but useful as it only happens on chunk borders. This does not happen underground or when the block placed is close to more than one block.

These chunks are otherwise same as all other chunks. Slime chunks generate throughout the world except in mushroom islands. These slime chunks are determined pseudo-randomly by combining their chunk coordinates with the seed of the world :.

That is, using the chunk coordinates to help generate a seed, a random number between 0 and 9 inclusive is generated, and if that number is 0, the chunk can spawn slimes.

To convert world coordinates to chunk coordinates, divide by 16 and round down. Note that xPosition , and zPosition are bit integers int s. The slime chunk algorithm in Bedrock Edition is different from in Java Edition. The algorithm doesn't depend on the world seed, thus the chunks that slimes can naturally spawn in are the same for every world.

Whilst the other. Tag Cloud. All Rights Reserved. Please enter a number between 8 and 64 for the password length. Password Length. Generated Password.

Generate new password. If none of these instructions work, apply "A brain" that you providently held ready after having read the "Requirements" section carefully. Or ask your question on Discord. Selections Upon finishing selecting chunks and regions, they can be deleted or exported using the Selection -menu.

Chunk filter The MCA Selector also contains a powerful tool to delete or export chunks and regions by conditions like the data version, the time it was last updated, how much time players have spent in this chunk and some more. Because the conditions use internal values used by Minecraft, the following table gives a brief explanation on what they do: Condition Type Description Group - Groups multiple conditions.

Not Group - A negated group. DataVersion int The DataVersion tag of the chunk. InhabitedTime long The total amount of time in game-ticks players have spent in that chunk. Also accepts a duration string such as 1 year 2 months 3 days 4 hours 5 minutes 6 seconds. Timestamp int The time a chunk was last saved in epoch seconds.

Also accepts a timestamp in the yyyy-MM-dd HH-mm-ss -format such as If the time is omitted, it will default to LastUpdate long The time a chunk was last saved in ticks since world creation. Palette String A list of comma , separated 1. The block names will be converted to block ids for chunks with DataVersion or below. The validation of block names can be skipped by writing them in single quotes '. Status String The status of the chunk generation. Only recognized by Minecraft 1. If this is set to 0, converting a world from 1.

Allowed values are 0 and 1. For a reference of biome names and IDs, have a look at the Wiki. Custom biomes can be specified by using single quotes ' around a biome ID. Entities String One or multiple entity names, separated by comma ,. For a reference of entity names, have a look at the Wiki. Custom entities are supported, though they must be declared in single quotes ' and with their namespace id. Structures String One or multiple structure names, separated by comma ,.

A list of all valid structure names can be found here. Custom structures are supported, though they must be declared in single quotes '. Entities int The total amount of entities in that chunk. TileEntities int The total amount of tile entities in that chunk. You can change the following values: Field Type Description LightPopulated byte Whether the light levels for the chunk have been calculated.

If this is set to 0 , converting a world from 1. Should be used with extreme care. InhabitedTime long This field stores the amount of game-ticks players have spent in a chunk. Impacts the local difficulty. LastUpdate long The time in ticks since world creation when the chunk was last saved. Timestamp int The time in epoch seconds when the chunk was last saved. This sets all biomes of this chunk to a single biome.

Custom block names can be specified by surrounding them with single quotes. See which folder contains the image that matches the world icon you previously memorized for your world. If this folder is on your mobile, you will have to transfer it to your PC through online platforms such as Google Drive or through a USB cable.

This will open up a command prompt window as well as a small program window for the Amulet Editor. On this window, click on Open World , and select Open other world. Now navigate to the location where you saved your game folder, and open it.

Your world map should now begin to load in the program. You can move around the map freely as it does using the mouse or the WASD keys. Click on the button in the top right bar that shows your coordinates, and enter the in-game coordinates where you want to reset the chunks.

Once this world has loaded, click on the Chunk button in the bottom bar. You can now start selecting the chunks that you want to reset in your Minecraft world by clicking or holding the left mouse button. The selected chunks become highlighted in white. You can now delete the selected chunks by clicking on Delete Chunks.

When you reopen the game afterwards, these chunks will get reset to their original state. Once you have deleted all the chunks that you wanted to reset, select File and click on Save. Doing so will save the changes to the world folder that you opened. All you need to do now is to copy the game folder back into the game directory where you copied it from.

You have now successfully reset your chunks from your Minecraft world, and will see them as good as new when you reopen your game! This concludes our guide on reloading and resetting your Minecraft world chunks. Let us know if these steps were able to solve your chunk-related issues! To further level up your Minecraft game, look at our guides on the Minecraft Infinity Enchantment and how to tame a parrot in Minecraft. What are Chunks in Minecraft?



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