Courses have tons of obstacles and corners to get caught up on, and dips and ramps that'll flip you on your back like an incapacitated turtle. Usually this sort of thing is welcome, but when you throw in confusing tracks that often double-back on themselves, you have the ingredients for some frustrating and confusing gameplay. Maybe RR is a little too real.
Sure, you'll end up winning if you stick with it, but the annoyance level in the early stages of this game are much higher compared to other racers.
Thing is, even with all of this, RR isn't a terrible game. Its graphics and frame-rate are decent except the medium-res mode , and the multiplayer stuff is a lot of fun. Plus it has a cool track editor and lots of cars, tracks and other stuff to open up.
It's slightly above-average. Ever since RC Pro Am, I've hoped a remote-controlled car game would come out that'd be just as fun as that was. Re-Volt comes pretty close. I like being able to race around from the behind-the-car perspective, and some of the tracks Toys in the Hood are really cool, but the tracks are almost too detailed.
They've stopped becoming tracks and have too many things you can accidentally bump, flipping or coming to a complete stop. With something like Shiny's RC Copter, the realism of the controls is welcome, but with a more arcade-style racer, the "realism" is a pain in the ass. If you're used to "real" racing games this just feels way too sensitive, and you don't have the time to admire some of the imaginative environments because you're too busy trying to get around the corners. Once you've got the hang of it, it's OK I've never played an RC racing game that was actually fun, and Re-Volt is no exception.
To be fair there's nothing really wrong with the game except for the fact it's just not exciting. Two player races are mildly amusing but suffer from slowdown. Battle mode, well It has a lot to do with the physics of an RC car. Are they really worth re-creating? In real life those things are on their backs half the time anyway. Re-Volt just doesn't do anything for me. The worse a player is doing in the race, the more likely one of the better weapons will be obtained, and vice versa.
In the console versions of the game, Multiplayer is played via split screen, whereas the PC version is online only. In Single Race, players can race against each other in the standard single-player tracks, although user-made tracks can be selected using certain methods. The players must find and pick up a star that is hidden somewhere in the level. When a player takes the star, their timer starts counting down.
By coming within proximity of the player with the star, other players can steal the star, thus starting that player's timer and stopping the opponent's. A player wins when his timer runs out. In addition, players can make their car jump by using the 'Reposition' key, instead of actually repositioning the car, as the arenas don't have a set course. All versions of the original game included a track editor. On the PC and console versions, this works by means of a series of set modules that can be put together to form a potentially infinite number of different combinations.
Modules include bridges, straights, corners, chicanes, and pipes. Each module can be adjusted in multiple ways, from height above ground level to gradient of hill and radius of corner. Pick-ups can be added afterwards to the completed track, which must then be exported before it can be played. Exported tracks can be played in Single Race or in Multi-Player. Re Volt for PC. A Microsoft Xbox version called Re-Volt Live was in development with a very limited beta version distributed to closed beta testers.
This stripped down version of Re-Volt was issued to beta testers of the Xbox Live service prior to the launch of the service on the original Xbox system, but much to the disappointment of fans — a more complete version was never released on the Microsoft console.
The full game was cancelled close to being finished. Even though it was not officially released, the full development version is available and can be played on a modified Xbox that's capable of running games from a storage device. A modified version of Re-Volt was released to the arcade machines. Your property was freely available and that is why it was published on our website.
The site is non-commercial and we are not able to check all user posts. Re-Volt screenshots:. Size: Version: v 1. Global Operations. Hentai Girl Division.
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