You are then sent aboard the BSL research station where you find X Parasites, as well as an unexpected enemy. Because you're inherrantly weaker than other metroid games, there's a sense of fear as you navigate the corridors of the BSL station, trying not to get killed.
The game boasts fantastic graphics and creepy tunes. While more linear than previous Metroid games, lots of unexpected things happen that require you to make your own path through the research station.
This game was always one of my favorite GBA games and is a wonderful, terrifying and challenging experience. An amazing game. Sure it is a bit short and it tells you everything you have to do, but there are many hidden items that are hard to find and harder to get. To really beat this game, you must beat it with all the items in under 6 and a half hours.
This gives you a harder and better ending. Which is challenging to most players. The good thing about the co iving you orders is that it is very clear where you have to go but it provides challenges on how to get there, and if you arent careful, the first few times you will need to watch carefully to beat the bosses as some like the spider can take out three life bars in one hit, and will continuously hit you if you don't know how to evade it. Support Emuparadise:. Sponsor Message:. A Face Only a Mother Brain Could Love Samus unwillingly acquired a pet Metroid at the end of Metroid II for the Game Boy, but back at the research station, the cute little fella goes berserk, sprouts wings, crashes the station, and heads straight for its homeworld, Planet Zebes.
Xcellent Arsenal Super Metroid's huge array of gunnery doesn't disappoint. You'll need the Varia suit to explore heat-screened areas. Charging the Spazer works with both guns and bombs. Experiment with both for different results.
Bomb everywhere. Look for visual clues such as a crack in the ground, but even if you don't see a clue, try it anyway. Secret passages lead to much-needed energy tanks and missiles. The classic Metroid recharge strategy still works: Sit by an enemy generator, keep blasting the buggers, and collect the power pills they leave behind. Freeze enemies and jump on them to scale your way to new areas or make otherwise impossible leaps.
To spring super-high, run for a long distance with the Dash Boots, tap Down, then tap Jump. Support Emuparadise:. Sponsor Message:. But we have included official and unofficial links in this guide. Metroid is a video game series developed by Nintendo. Some other consoles in Japan also ported this game for their users to enjoy.
AM2R is one such remake that is a precise adaptation of the popular game for PC. But you can still enjoy this beautiful video game on your computer. In this game, you control the main character and explore the underground tunnels of a distant planet. You want to collect resources so that you can continue to fight the dangerous Metroids. As a player, you explore different locations. Gradually, the unlocked area expands. It becomes really fun to beat different enemies while improving your player skills.
However, you can expect some new features as well. This game features high-quality graphics. It performs exceptionally well on PC. The scenes load really fast. Backgrounds, ships, enemies, bosses, and other game elements are designed to provide a rich gaming experience for fans of Metroid. The good news is that you can still play this game.
All you have to do is download an older version of this game from a torrent and install it on your PC. And don't forget the brain cells -- you'll need 'em! Samus unwillingly acquired a pet Metroid at the end of Metroid II for the Game Boy, but back at the research station, the cute little fella goes berserk, sprouts wings, crashes the station, and heads straight for its homeworld, Planet Zebes.
Samus arrives on the scene to discover that somehow, within the space of two minutes, the Metroid has repopulated the entire planet. The awesome lead-in story really sets the mood, but don't expect more cinema unless you pass the game.
Planet Zebes covers some familiar territory, but fortunately most of it's either all new or redesigned from previous versions.
You traverse numerous worlds, each with varying presentations of different themes and motifs such as rain or fire.
Many levels look alike, but at least the background colors change. The all-new automapping feature is infinitely helpful and makes a potentially frustrating game accessible to a far wider audience. ProTip: Once you have a new Item, backtrack to collect all the power-ups you couldn't reach eariier in the level.
Super Metroid's huge array of gunnery doesn't disappoint. All the classic cannons, such as the Freeze Beam and the Rolling Bombs, are back, plus some all-new lasers, such as a rope-swing a la Castlevania IV. There are also new powers, including a deadly bulldozing dash attack a la Mega Man X. Many power-ups are lifted from other SNES games, but who cares?
The only really cheesy element is that instead of all-new weapons for every situation, some weapons are just enhanced versions of familiar items that really don't add much to the game like the Super Missiles and the Super Bombs.
The techniques and maneuverability of the Samus character are pretty much old hat, which means precise controls but a somewhat floaty, out-of-control feeling when you jump. That's okay, though, as all the controller buttons are used to move Samus and aim her weapons.
Tighter maneuvers in the air, a less awkward way to aim diagonally, a way to use her regular gun and optional weapons simultaneously, and a less frustrating wall spring would have tightened up the action. Visually, SM sets a wonderfully appropriate and dark mood -- no pastel colors or painting plumbers here. However, the closer you look at the backgrounds, the more they look eight-bit rather than bit. Not only that, the pix get reused mucho.
That's okay, though; it's better to have the 24 megs invested in game play. The soundtrack is also fairly somber and subdued, yet really cool at the same time. The music could have had more orchestral flair, but it doesn't grate at all and really complements the theme. The sounds are also great, and there's even some corny memory-wasting voice at the start of the game. Super Metroid really delivers what Nintendo has always promised -- deep, involving game play that'll occupy you for dozens of hours.
There's certainly more Metroid territory to be explored, like controller-motion techniques or a wider variety of graphics, but heck, Nintendo isn't working on Project Reality for nothing. You better grab this one before a Metroid latches onto you! Super Metroid is a 2D side-scrolling action-adventure game and is the 3rd game in the Metroid video game series.
Samus, an intergalactic bounty hunter, is the protagonist and playable character in Super Metroid. The story follows her attempt to save the baby from the hands of evil space pirates on planet Zebes and destroy them once and for all. Whether she is successful or not is up to you as you take control of her and fight enemies using powerful weapons and abilities. We won't spoil the story for you but just know that it's tense, exciting, and full of surprises. There's plenty of action waiting for you around every corner.
These abilities take the form of both power-ups and suit upgrades, including some of the following: Speed Booster, Grappling Beam, and Power Bombs. As you progress through the game and unlock new abilities and map areas, you'll come across both major and minor bosses before encountering a powerful final boss at the end of the game. All the bosses are unique and will require you to use different abilities to take them down, so be prepared for a challenge. Ultimate, which just goes to show how popular the Metroid franchise really is.
Super Metroid is widely regarded as one of the best 2D action-adventure games around, and for good reason.
The controls are super easy to get the hang of and the gameplay is incredibly fun, providing plenty of satisfying and memorable moments. Also, the map is enormous, and there's so much to explore and discover without it being overwhelmingly complex. Overall, Super Metroid gives players an incredible experience and is a classic that everyone should try out at some point in their lives. Easily one of the best action-adventures ever. Six massive zones and tons of hidden extras combine with smooth game play and state-of-the-art graphics.
Question: I need your help. My friend says that you can rescue your friends, the three little hopper guys and the Dachola bird, after beating the Mother Brain and escaping. I can't figure out how.
Can you help? Answer: Yup. Shore can. If you're very quick and you have time, make a quick detour as you work your way back to the surface of Zebes and return to the room where you found the Bomb.
The Dachola and the three Etecoons are there, trapped by a wall on the far right side of the room. Blast the wall, then high-tail it out of there yourself. It affects the ending, but just barely - if you look very closely at the right side of the screen while your ship races away and Zebes explodes, you should see another ship leaving as well, very tiny in the distance.
Steps: 1. After beating the Mother Brain, just before you make it to the surface of Zebes, take the low road to the room where you found the Bomb. You find the Dachola and three Etecoons there, trapped behind a wall. Destroy the wall, then get the heck out of there! You see a very slightly Migrant ending, with the Dachola's ship speeding away in the distance as you flee the planet. Now this is more like it! Super Metroid has Nintendo doing what it does best - mixing smooth, complex game play with state-of-the art graphics and sound.
But with Nintendo, game play always comes first, no matter how pretty the pictures look. Instead of settling for standard side-scrolling action carts, it creates new worlds to discover. That theme is clearly illustrated in each of the company's top lines of games: Mario , Zelda , and, of course, Metroid.
Action fens can't afford to miss Super Metroid.
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